Me and my girlfriend 500 miles away paid 40 fcking dollars for this expecting to be able to play it together over break, now were stuck playing it alone. From what we can gather, the Xbox Live cross-play functionality will include achievements, at the very least. Is this game going to get online multiplayer patched in ever All the circlejerk aside, I feel more than scammed, seeing as how it was definitely advertised as a multiplayer game. This is a given considering that other cross-play games, such as Minecraft, have achievements that sync back to your Xbox Live account. While they could potentially add online multiplayer co-op for Cuphead with the future cross-play features, we're not sure how well it would perform. Cuphead does not have online multiplayer, at least if you are playing the game on a console like a Switch or PlayStation. There is always the possible issue of latency and lag with online co-op, and Cuphead is a difficult game that's all about precision during those epic boss battles. It can still definitely happen since they're bringing in Xbox Live features, so we'll see. So local co-op is still the best way if I want to play with a friend? The game supports multiplayer mode for up to 12 players, and you can also play with a friend on a split screen. Local co-op for Cuphead will be playable in both tablet and TV docked modes. We still will get coins and stuff and can then go back with more power and health etc right? oo that sounds like a strat.Ĭan 2 people REALLY get good enough to eventually beat the game on REGULAR while they are very stoned? Pls advise.You'll be able to play with the standard Joy-Cons, but we aren't 100 percent positive if there will be support for the Nintendo Switch Pro Controller since that information is not listed on the eShop. Would an OK compromise be trying to complete everyone on simple, honing our skills then really try all the bosses on regular? Like we just give up if it seems just too much and do simple mode in the meantime? LOL. ![]() If we wanted a real 2-player experience, and we've both about as good as each other (not very but we could prob get to a world 3 or so). Tl dr: how do the bosses health multiplier work in regards to two player mode?Īnother Q: As a fix/idea. LIKE DO AT LEAST THE BOSSES HEALTH MULTIPLIER RETURN TO NORMAL AFTER THE 2ND PLAYER IS DEAD? No, it doesn't seem to. But yeh cuphead is awesome, my strat works so good single player but i feel sorta useless in two player. Try not to ask me too many more questions and just give me some info cuz I might not care as much to engage later but would appreciate responses. I played that on a windows pc so well, didnt feel any delay whatsoever! But now pplaying with switch is hard (and i have to give up portably, I NEED dpad lol). Not sure if it was the TV (maybe should try game mode next time!).ĭoes anyone know if switch vs PC has a delay? I know the PC version can run on an intel celeron mini PC which is cool, maybe we should try playing on that. I play on switch, and with either the 8bitdo wii u pro controller, or the official switch pro controller, i felt some delay. ![]() I really wish we could have the bosses be easier on two player. Just trying to understand multiplayer hehe. Chalices brand new abilities, take on a new cast of multi-faceted, screen-filling bosses to assist Chef Saltbaker in Cupheads final challenging quest. Can someone tell me how much health the bosses have when 2 player mode is active?Īlso, when someone joins the game as a 2nd player, their controls and their equips are back as they were? And I guess they may have extra coins to spend if player 1 has made progress on their own, is that correct? Chalice for a DLC add-on adventure on a brand new island With new weapons, new charms, and Ms. Me and my dude were playing 2 player cuphead.Īnd my strategy is get the really powerful short range and try to kill them off as quick as possible because the longer the match = the more chance I'm gonna get hurt and die.īut this isn't working in 2 player, and I die, so clearly the bosses have more health.
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